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June 9, 2022

#TEDxMedUniGraz #gaming #software #gamingindustry - The gaming industry has always driven innovation and created new technologies and experiences. But especially in recent years, the potential of games and game development tools is becoming more and more relevant to a wide range of industries and fields. But also for as a society. In this talk, Johanna Pirker discusses the potential of the world of games for different industries, and why there is a game developer in all of. She finished her Master’s Thesis during a research visit at Massachusetts Institute of Technology (MIT) working on collaborative virtual world environments. In 2017, she finished her doctoral dissertation in computer science on motivational environments under the supervision of Christian Gütl (TUG) and John Belcher (MIT).
She specialized in games and environments that engage users to learn, train, and work together through motivating tasks. She has long-lasting experience in game design and development, as well as virtual world development and has worked in the video game industry at Electronic Arts. Her research interests include AI, data analysis, immersive environments (VR), games research, gamification strategies, HCI, e-learning, CSE, and IR. Johanna was listed on the Forbes 30 Under 30 list of science professionals, and was awarded the Women in Tech Award by Futurezone (2019), the Käthe Leicher Award (2020), and the Hedy-Lamarr Award (2021). This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at ted.com/tedx

#english #learning #life #opportunities #tedxtalks #teaching #technology #videogames #virtualreality #[tedxeid45788]